-
Ace
Ace
If the service is done to the opponent’s disadvantage – so that he cannot reach and return it anymore.
49895
Ace
If the service is done to the opponent’s disadvantage – so that he cannot reach and return it anymore.
-
Ace
Ace
If the service is done to the opponent’s disadvantage – so that he cannot reach and return it anymore.
50171
Ace
If the service is done to the opponent’s disadvantage – so that he cannot reach and return it anymore.
50148
Aerial
Surfing manoeuvre in which surfer and board take off from the top part of a wave, then drop back into it.
-
Aerial
Aerial
Surfing manoeuvre in which surfer and board take off from the top part of a wave, then drop back into it.
49895
Ace
If the service is done to the opponent’s disadvantage – so that he cannot reach and return it anymore.
50045
Air Turn
The ball is thrown in such a way, so that its flight direction changes just a tiny bit.
-
Air Turn
Air Turn
The ball is thrown in such a way, so that its flight direction changes just a tiny bit.
50148
Aerial
Surfing manoeuvre in which surfer and board take off from the top part of a wave, then drop back into it.
49910
Alpine touring
Alpine climbing with strapped skis and a subsequent ski run.
-
Alpine touring
Alpine touring
Alpine climbing with strapped skis and a subsequent ski run.
50045
Air Turn
The ball is thrown in such a way, so that its flight direction changes just a tiny bit.
50029
Apron
The zone surrounding the Green.
-
Apron
Apron
The zone surrounding the Green.
49910
Alpine touring
Alpine climbing with strapped skis and a subsequent ski run.
49995
Arabesque
A leg position in which the free leg is extended behind or in front of the body in a straight line, the body is held in an upright position.
-
Arabesque
Arabesque
A leg position in which the free leg is extended behind or in front of the body in a straight line, the body is held in an upright position.
50029
Apron
The zone surrounding the Green.
50005
Aspirated engine
Internal-combustion engines which only suck in the air by downward movements of the piston.
-
Aspirated engine
Aspirated engine
Internal-combustion engines which only suck in the air by downward movements of the piston.
49995
Arabesque
A leg position in which the free leg is extended behind or in front of the body in a straight line, the body is held in an upright position.
49939
Assist (Basketball)
A pass to a team member in such a way so that he or she is now able to score a basket and win a point.
-
Assist (Basketball)
Assist (Basketball)
A pass to a team member in such a way so that he or she is now able to score a basket and win a point.
50005
Aspirated engine
Internal-combustion engines which only suck in the air by downward movements of the piston.
50057
Assist (Ice Hockey)
Up to two players, who previously touched or deflected the puck towards the scoring player.
-
Assist (Ice Hockey)
Assist (Ice Hockey)
Up to two players, who previously touched or deflected the puck towards the scoring player.
49939
Assist (Basketball)
A pass to a team member in such a way so that he or she is now able to score a basket and win a point.
50172
Backhand
A shot beginning on the left side of the body, continuing across the body as contact is made with the ball, ending on the right side of the body.
-
Backhand
Backhand
A shot beginning on the left side of the body, continuing across the body as contact is made with the ball, ending on the right side of the body.
50057
Assist (Ice Hockey)
Up to two players, who previously touched or deflected the puck towards the scoring player.
49896
Backhand
A shot beginning on the left side of the body, continuing across the body as contact is made with the ball, ending on the right side of the body.
-
Backhand
Backhand
A shot beginning on the left side of the body, continuing across the body as contact is made with the ball, ending on the right side of the body.
50172
Backhand
A shot beginning on the left side of the body, continuing across the body as contact is made with the ball, ending on the right side of the body.
50102
Baize
The fabric that covers the bed and banks of a pool table.
-
Baize
Baize
The fabric that covers the bed and banks of a pool table.
49896
Backhand
A shot beginning on the left side of the body, continuing across the body as contact is made with the ball, ending on the right side of the body.
50103
Ball in Hand
The ball can be placed anywhere on or within the defining lines of the D.
-
Ball in Hand
Ball in Hand
The ball can be placed anywhere on or within the defining lines of the D.
50102
Baize
The fabric that covers the bed and banks of a pool table.
50104
Ball in Play
The balls that have not yet been permanently potted, the balls that are still used.
-
Ball in Play
Ball in Play
The balls that have not yet been permanently potted, the balls that are still used.
50103
Ball in Hand
The ball can be placed anywhere on or within the defining lines of the D.
50105
Ball On
A ball that may legally be hit first by the cue ball.
-
Ball On
Ball On
A ball that may legally be hit first by the cue ball.
50104
Ball in Play
The balls that have not yet been permanently potted, the balls that are still used.
50106
Banks
The border of the bed of the pool table.
-
Banks
Banks
The border of the bed of the pool table.
50105
Ball On
A ball that may legally be hit first by the cue ball.
49958
Bare-Knuckle Boxing
Fighting with bare fists or the hands are merely wrapped with bandages.
-
Bare-Knuckle Boxing
Bare-Knuckle Boxing
Fighting with bare fists or the hands are merely wrapped with bandages.
50106
Banks
The border of the bed of the pool table.
50149
Barrel
Space between the face of a breaking wave and its lip.
-
Barrel
Barrel
Space between the face of a breaking wave and its lip.
49958
Bare-Knuckle Boxing
Fighting with bare fists or the hands are merely wrapped with bandages.
49924
Base
A corner of the Infield in Baseball.
-
Base
Base
A corner of the Infield in Baseball.
50149
Barrel
Space between the face of a breaking wave and its lip.
50107
Baulk
The area between the '''baulk line''' and the ''baulk cushion''.
-
Baulk
Baulk
The area between the '''baulk line''' and the ''baulk cushion''.
49924
Base
A corner of the Infield in Baseball.
50108
Baulk Cushion
The cushion opposite the top cushion, bottom cushion.
-
Baulk Cushion
Baulk Cushion
The cushion opposite the top cushion, bottom cushion.
50107
Baulk
The area between the '''baulk line''' and the ''baulk cushion''.
50109
Baulk Line
T straight line drawn at 29 inches (73,44cm) from the bottom cushion.
-
Baulk Line
Baulk Line
T straight line drawn at 29 inches (73,44cm) from the bottom cushion.
50108
Baulk Cushion
The cushion opposite the top cushion, bottom cushion.
50058
Block (Ice Hockey)
Two defenders and three center players form a block.
-
Block (Ice Hockey)
Block (Ice Hockey)
Two defenders and three center players form a block.
50109
Baulk Line
T straight line drawn at 29 inches (73,44cm) from the bottom cushion.
50186
Block (Volleyball)
During a block, one to three players, jump up in front of the net and try to block the opponents’ ball.
-
Block (Volleyball)
Block (Volleyball)
During a block, one to three players, jump up in front of the net and try to block the opponents’ ball.
50058
Block (Ice Hockey)
Two defenders and three center players form a block.
50059
Bodycheck
Striking an opponent with one’s shoulder or hip.
-
Bodycheck
Bodycheck
Striking an opponent with one’s shoulder or hip.
50186
Block (Volleyball)
During a block, one to three players, jump up in front of the net and try to block the opponents’ ball.
50210
Bookmaker
Bookmakers are providers of bets who usually calculate and offer odds on all kinds of important sport events. Those odds usually are fixed and do not change in the course of a game as it is the case in betting exchanges.
-
Bookmaker
Bookmaker
Bookmakers are providers of bets who usually calculate and offer odds on all kinds of important sport events. Those odds usually are fixed and do not change in the course of a game as it is the case in betting exchanges.
50059
Bodycheck
Striking an opponent with one’s shoulder or hip.
50110
Break (Snooker)
A player's total number of points earned by a series of consecutive pots within a single frame.
-
Break (Snooker)
Break (Snooker)
A player's total number of points earned by a series of consecutive pots within a single frame.
50210
Bookmaker
Bookmakers are providers of bets who usually calculate and offer odds on all kinds of important sport events. Those odds usually are fixed and do not change in the course of a game as it is the case in betting exchanges.
50150
Break (Surfing)
The point where the wave broke; usually in a depth of 1,3 times the height of the wave fronts.
-
Break (Surfing)
Break (Surfing)
The point where the wave broke; usually in a depth of 1,3 times the height of the wave fronts.
50110
Break (Snooker)
A player's total number of points earned by a series of consecutive pots within a single frame.
50111
Bridge
The player's hand or a mechanical device such as a cue rest used to support the shaft end of the cue stick while striking.
-
Bridge
Bridge
The player's hand or a mechanical device such as a cue rest used to support the shaft end of the cue stick while striking.
50150
Break (Surfing)
The point where the wave broke; usually in a depth of 1,3 times the height of the wave fronts.
50112
Bridge Hand
The player's hand supporting the shaft end of the cue while striking.
-
Bridge Hand
Bridge Hand
The player's hand supporting the shaft end of the cue while striking.
50111
Bridge
The player's hand or a mechanical device such as a cue rest used to support the shaft end of the cue stick while striking.
49974
Bull
Surrounding the bullseye; around the bull the remaining fields are arranged.
-
Bull
Bull
Surrounding the bullseye; around the bull the remaining fields are arranged.
50112
Bridge Hand
The player's hand supporting the shaft end of the cue while striking.
49975
Bullseye
Is in the middle of the dart board.
-
Bullseye
Bullseye
Is in the middle of the dart board.
49974
Bull
Surrounding the bullseye; around the bull the remaining fields are arranged.
50060
Bully
Is the method used to begin the ice hockey game after an interception or at the beginning of the period.
-
Bully
Bully
Is the method used to begin the ice hockey game after an interception or at the beginning of the period.
49975
Bullseye
Is in the middle of the dart board.
50061
Bully point
The puck is thrown onto this point at the beginning of the game or after an interception.
-
Bully point
Bully point
The puck is thrown onto this point at the beginning of the game or after an interception.
50060
Bully
Is the method used to begin the ice hockey game after an interception or at the beginning of the period.
50030
Bunker
A sand-filled whole which complicates the game and makes it more challenging for medium and bad golf players.
-
Bunker
Bunker
A sand-filled whole which complicates the game and makes it more challenging for medium and bad golf players.
50061
Bully point
The puck is thrown onto this point at the beginning of the game or after an interception.
49996
Butterfly Jump
Is often used as an introduction of a spin.
-
Butterfly Jump
Butterfly Jump
Is often used as an introduction of a spin.
50030
Bunker
A sand-filled whole which complicates the game and makes it more challenging for medium and bad golf players.
50194
Butterfly stroke
Both arms have to move forwards or backwards simultaneously (either above or under water). Feet and legs also have to perform the strokes concurrently.
-
Butterfly stroke
Butterfly stroke
Both arms have to move forwards or backwards simultaneously (either above or under water). Feet and legs also have to perform the strokes concurrently.
49996
Butterfly Jump
Is often used as an introduction of a spin.
50031
Caddy
The Caddy (also the term for the golf cart) is not only responsible for carrying the players golf bag, but he also helps him in matters concerning decisions about clubs, gives precious tips and writes down the score.
-
Caddy
Caddy
The Caddy (also the term for the golf cart) is not only responsible for carrying the players golf bag, but he also helps him in matters concerning decisions about clubs, gives precious tips and writes down the score.
50194
Butterfly stroke
Both arms have to move forwards or backwards simultaneously (either above or under water). Feet and legs also have to perform the strokes concurrently.
49976
Caller
Records the scored points, adds them up and shouts them out.
-
Caller
Caller
Records the scored points, adds them up and shouts them out.
50031
Caddy
The Caddy (also the term for the golf cart) is not only responsible for carrying the players golf bag, but he also helps him in matters concerning decisions about clubs, gives precious tips and writes down the score.
50114
Cannon
Billiard-variation; played on a table without pockets.
-
Cannon
Cannon
Billiard-variation; played on a table without pockets.
49976
Caller
Records the scored points, adds them up and shouts them out.
50078
Capture the flag
A general term; two teams play against each other, try to steal the other team’s flag and shoot at each other with paintballs.
-
Capture the flag
Capture the flag
A general term; two teams play against each other, try to steal the other team’s flag and shoot at each other with paintballs.
50114
Cannon
Billiard-variation; played on a table without pockets.
50151
Carving
Doing turns by pushing the rail into the face of the wave as far as possible.
-
Carving
Carving
Doing turns by pushing the rail into the face of the wave as far as possible.
50078
Capture the flag
A general term; two teams play against each other, try to steal the other team’s flag and shoot at each other with paintballs.
49911
Carving skis
With carving skis the sliding movement concentrates on the edge of the skis.
-
Carving skis
Carving skis
With carving skis the sliding movement concentrates on the edge of the skis.
50151
Carving
Doing turns by pushing the rail into the face of the wave as far as possible.
50020
Centre half/centre back
The centre half’s job is to hinder the opposing center forward from getting possession of the ball.
-
Centre half/centre back
Centre half/centre back
The centre half’s job is to hinder the opposing center forward from getting possession of the ball.
49911
Carving skis
With carving skis the sliding movement concentrates on the edge of the skis.
49977
Chalker
Notes down the points and subtracts them from the previous ones.
-
Chalker
Chalker
Notes down the points and subtracts them from the previous ones.
50020
Centre half/centre back
The centre half’s job is to hinder the opposing center forward from getting possession of the ball.
50006
Chassis
It is the car body of the Formula 1 car. Nowadays it consists of carbon fibre and it is able to absorb the energy resulting from a collision. On this chassis all other components of the car are fixed.
-
Chassis
Chassis
It is the car body of the Formula 1 car. Nowadays it consists of carbon fibre and it is able to absorb the energy resulting from a collision. On this chassis all other components of the car are fixed.
49977
Chalker
Notes down the points and subtracts them from the previous ones.
50173
Chip and Charge
It basically means that the receiving player answers the serve with a sliced forehand or backhand following it straight to the net.
-
Chip and Charge
Chip and Charge
It basically means that the receiving player answers the serve with a sliced forehand or backhand following it straight to the net.
50006
Chassis
It is the car body of the Formula 1 car. Nowadays it consists of carbon fibre and it is able to absorb the energy resulting from a collision. On this chassis all other components of the car are fixed.
49897
Chip and Charge
It basically means that the receiving player answers the serve with a sliced forehand or backhand following it straight to the net.
-
Chip and Charge
Chip and Charge
It basically means that the receiving player answers the serve with a sliced forehand or backhand following it straight to the net.
50173
Chip and Charge
It basically means that the receiving player answers the serve with a sliced forehand or backhand following it straight to the net.
49997
Choctow Turn
Involves changes of foot, edge, and lobe.
-
Choctow Turn
Choctow Turn
Involves changes of foot, edge, and lobe.
49897
Chip and Charge
It basically means that the receiving player answers the serve with a sliced forehand or backhand following it straight to the net.
50143
Clap skate
The blade is attached to the boot by a hinge at the front and so remains longer on the ice. It is only pulled back when the foot is completely off the ice.
-
Clap skate
Clap skate
The blade is attached to the boot by a hinge at the front and so remains longer on the ice. It is only pulled back when the foot is completely off the ice.
49997
Choctow Turn
Involves changes of foot, edge, and lobe.
50187
Coaching
Instructions of the trainer during the game; not allowed in Beach Volleyball.
-
Coaching
Coaching
Instructions of the trainer during the game; not allowed in Beach Volleyball.
50143
Clap skate
The blade is attached to the boot by a hinge at the front and so remains longer on the ice. It is only pulled back when the foot is completely off the ice.
50086
Code de Pointage
Contains a detailed description of the international systems of evaluation in gymnastics.
-
Code de Pointage
Code de Pointage
Contains a detailed description of the international systems of evaluation in gymnastics.
50187
Coaching
Instructions of the trainer during the game; not allowed in Beach Volleyball.
50098
Construction point
On the one hand this point shows the width ski-jumpers can jump safely. On the other hand it is the basis for evaluating the jump.
-
Construction point
Construction point
On the one hand this point shows the width ski-jumpers can jump safely. On the other hand it is the basis for evaluating the jump.
50086
Code de Pointage
Contains a detailed description of the international systems of evaluation in gymnastics.
50090
Conversion
After a successful try the attacking team is entitled to kick the rugbyball from any thought line between the touchline and the point in which the attempt succeeded.
-
Conversion
Conversion
After a successful try the attacking team is entitled to kick the rugbyball from any thought line between the touchline and the point in which the attempt succeeded.
50098
Construction point
On the one hand this point shows the width ski-jumpers can jump safely. On the other hand it is the basis for evaluating the jump.
50046
Core Throw
The player throws the ball standing, with at least one foot on the ground.
-
Core Throw
Core Throw
The player throws the ball standing, with at least one foot on the ground.
50090
Conversion
After a successful try the attacking team is entitled to kick the rugbyball from any thought line between the touchline and the point in which the attempt succeeded.
50198
Count out
A wrestler may be outside the ring for no longer as 10 seconds. When exceeding the time, the battle is terminated, whereas the touching of the ring is enough to stop the count out.
-
Count out
Count out
A wrestler may be outside the ring for no longer as 10 seconds. When exceeding the time, the battle is terminated, whereas the touching of the ring is enough to stop the count out.
50046
Core Throw
The player throws the ball standing, with at least one foot on the ground.
49998
Counter Turn
Is a kind of one-foot turn, where the entry and exit are opposite curves.
-
Counter Turn
Counter Turn
Is a kind of one-foot turn, where the entry and exit are opposite curves.
50198
Count out
A wrestler may be outside the ring for no longer as 10 seconds. When exceeding the time, the battle is terminated, whereas the touching of the ring is enough to stop the count out.
50195
Crawl
Crawl is the fastest type of movement in the water. Due to the synchronistic, alternating strokes of arms and legs and optimal force is achieved. The face is under water most of the time and is only taken out sideways for breathing.
-
Crawl
Crawl
Crawl is the fastest type of movement in the water. Due to the synchronistic, alternating strokes of arms and legs and optimal force is achieved. The face is under water most of the time and is only taken out sideways for breathing.
49998
Counter Turn
Is a kind of one-foot turn, where the entry and exit are opposite curves.
50174
Cross
The ball lands in the corner diagonal to the pitch.
-
Cross
Cross
The ball lands in the corner diagonal to the pitch.
50195
Crawl
Crawl is the fastest type of movement in the water. Due to the synchronistic, alternating strokes of arms and legs and optimal force is achieved. The face is under water most of the time and is only taken out sideways for breathing.
49898
Cross
The ball lands in the corner diagonal to the pitch.
-
Cross
Cross
The ball lands in the corner diagonal to the pitch.
50174
Cross
The ball lands in the corner diagonal to the pitch.
50144
Cross-tracking
Cutting in front of a competitor who is attempting to pass.
-
Cross-tracking
Cross-tracking
Cutting in front of a competitor who is attempting to pass.
49898
Cross
The ball lands in the corner diagonal to the pitch.
49940
Crossover
A movement while dribbling, whereby to start the move a player takes a cross-step and at the same time changes the hand used for the dribble.
-
Crossover
Crossover
A movement while dribbling, whereby to start the move a player takes a cross-step and at the same time changes the hand used for the dribble.
50144
Cross-tracking
Cutting in front of a competitor who is attempting to pass.
50115
Crucible Curse
No first time ever World Champion has ever successfully defended his title the following year since the World Championship has been held at the Crucible.
-
Crucible Curse
Crucible Curse
No first time ever World Champion has ever successfully defended his title the following year since the World Championship has been held at the Crucible.
49940
Crossover
A movement while dribbling, whereby to start the move a player takes a cross-step and at the same time changes the hand used for the dribble.
50116
Crucible Theatre
In Sheffield, England; venue of the Snooker World Championship since 1977.
-
Crucible Theatre
Crucible Theatre
In Sheffield, England; venue of the Snooker World Championship since 1977.
50115
Crucible Curse
No first time ever World Champion has ever successfully defended his title the following year since the World Championship has been held at the Crucible.
50118
Cue Ball
The white ball - it is the only ball that may be touched with the cue.
-
Cue Ball
Cue Ball
The white ball - it is the only ball that may be touched with the cue.
50116
Crucible Theatre
In Sheffield, England; venue of the Snooker World Championship since 1977.
50152
Curl
The concave face of a wave just before breaking.
-
Curl
Curl
The concave face of a wave just before breaking.
50118
Cue Ball
The white ball - it is the only ball that may be touched with the cue.
50119
D
A semicircular line of 11,5'' (29.2 cm) radius behind the baulk line.
-
D
D
A semicircular line of 11,5'' (29.2 cm) radius behind the baulk line.
50152
Curl
The concave face of a wave just before breaking.
50153
Deck
Top part of a surfboard on which the surfer stands.
-
Deck
Deck
Top part of a surfboard on which the surfer stands.
50119
D
A semicircular line of 11,5'' (29.2 cm) radius behind the baulk line.
49916
Defense
Defenders of the elbowroom.
-
Defense
Defense
Defenders of the elbowroom.
50153
Deck
Top part of a surfboard on which the surfer stands.
50188
Dig
The volleyball is played with stretched out and parallel hold arms.
-
Dig
Dig
The volleyball is played with stretched out and parallel hold arms.
49916
Defense
Defenders of the elbowroom.
50032
Dimples
Dimples are deepenings on golf balls.
-
Dimples
Dimples
Dimples are deepenings on golf balls.
50188
Dig
The volleyball is played with stretched out and parallel hold arms.
49954
Diopter
Is the rear part of the sight; on rifles used for shooting sport.
-
Diopter
Diopter
Is the rear part of the sight; on rifles used for shooting sport.
50032
Dimples
Dimples are deepenings on golf balls.
50189
Dip
The player does not try to make a hit but touches the ball only lightly with his fingertips.
-
Dip
Dip
The player does not try to make a hit but touches the ball only lightly with his fingertips.
49954
Diopter
Is the rear part of the sight; on rifles used for shooting sport.
50196
Dolphin crawl
See “butterfly stroke”
-
Dolphin crawl
Dolphin crawl
See “butterfly stroke”
50189
Dip
The player does not try to make a hit but touches the ball only lightly with his fingertips.
49978
Double In
One has to start with a Double field so that the points are valid.
-
Double In
Double In
One has to start with a Double field so that the points are valid.
50196
Dolphin crawl
See “butterfly stroke”
49979
Double Out
To finish the game the dart has to remain stuck in a Double field.
-
Double Out
Double Out
To finish the game the dart has to remain stuck in a Double field.
49978
Double In
One has to start with a Double field so that the points are valid.
49941
Double-double
At the end of the basketball game the player achieves a value with two digits for two statistical categories.
-
Double-double
Double-double
At the end of the basketball game the player achieves a value with two digits for two statistical categories.
49979
Double Out
To finish the game the dart has to remain stuck in a Double field.
49917
Downs
Rule to reach certain elbowroom in a certain time.
-
Downs
Downs
Rule to reach certain elbowroom in a certain time.
49941
Double-double
At the end of the basketball game the player achieves a value with two digits for two statistical categories.
50071
Dragster
Dragster (or Drag Bikes) have a lot of cylinder capacity and supercharged engines which produce an immense power.
-
Dragster
Dragster
Dragster (or Drag Bikes) have a lot of cylinder capacity and supercharged engines which produce an immense power.
49917
Downs
Rule to reach certain elbowroom in a certain time.
50047
Dribble (Handball)
While dribbling, the player can run for an arbitrary period of time whereas before and after dribbling he may only take three steps and the ball may only be hold for three seconds.
|
-
Dribble (Handball)
Dribble (Handball)
While dribbling, the player can run for an arbitrary period of time whereas before and after dribbling he may only take three steps and the ball may only be hold for three seconds.
50071
Dragster
Dragster (or Drag Bikes) have a lot of cylinder capacity and supercharged engines which produce an immense power.
50197
Dribble (Water Polo)
The ball is being moved with the nose or forehead while the player is doing crawl movements.
-
Dribble (Water Polo)
Dribble (Water Polo)
The ball is being moved with the nose or forehead while the player is doing crawl movements.
50047
Dribble (Handball)
While dribbling, the player can run for an arbitrary period of time whereas before and after dribbling he may only take three steps and the ball may only be hold for three seconds.
50007
Drive-by-Wire
Electronic acceleration pedal per sensor which replaces the usual acceleration cable in automobiles.
-
Drive-by-Wire
Drive-by-Wire
Electronic acceleration pedal per sensor which replaces the usual acceleration cable in automobiles.
50197
Dribble (Water Polo)
The ball is being moved with the nose or forehead while the player is doing crawl movements.
49918
Drives
See “ Plays”
-
Drives
Drives
See “ Plays”
50007
Drive-by-Wire
Electronic acceleration pedal per sensor which replaces the usual acceleration cable in automobiles.
50091
Dropkick
When a player succeeds in kicking the rugbyball over the cross bar while running.
-
Dropkick
Dropkick
When a player succeeds in kicking the rugbyball over the cross bar while running.
49918
Drives
See “ Plays”
50154
Dropping
Sliding down the face of a wave in the beginning of a ride.
-
Dropping
Dropping
Sliding down the face of a wave in the beginning of a ride.
50091
Dropkick
When a player succeeds in kicking the rugbyball over the cross bar while running.
50175
Dropshot
The ball is given just enough speed and back spins so it lands directly behind the net.
-
Dropshot
Dropshot
The ball is given just enough speed and back spins so it lands directly behind the net.
50154
Dropping
Sliding down the face of a wave in the beginning of a ride.
49899
Dropshot
The ball is given just enough speed and back spins so it lands directly behind the net.
-
Dropshot
Dropshot
The ball is given just enough speed and back spins so it lands directly behind the net.
50175
Dropshot
The ball is given just enough speed and back spins so it lands directly behind the net.
50135
Duckstance
In this position, the feet are arranged in a “V” which enables the snowboarder to squat down further.
-
Duckstance
Duckstance
In this position, the feet are arranged in a “V” which enables the snowboarder to squat down further.
49899
Dropshot
The ball is given just enough speed and back spins so it lands directly behind the net.
49943
Dunking
When a player uses his hands to bring the ball vertically into the hoop.
-
Dunking
Dunking
When a player uses his hands to bring the ball vertically into the hoop.
50135
Duckstance
In this position, the feet are arranged in a “V” which enables the snowboarder to squat down further.
50062
Empty-Net-Goal
An ice hockey team scores a goal while the opposing team is exchanging their goalie for another field player.
-
Empty-Net-Goal
Empty-Net-Goal
An ice hockey team scores a goal while the opposing team is exchanging their goalie for another field player.
49943
Dunking
When a player uses his hands to bring the ball vertically into the hoop.
50072
Endurance
The Enduro-sport got its name from this term. These races are above all about endurance of the drivers and their bikes. Speed is of secondary importance.
-
Endurance
Endurance
The Enduro-sport got its name from this term. These races are above all about endurance of the drivers and their bikes. Speed is of secondary importance.
50062
Empty-Net-Goal
An ice hockey team scores a goal while the opposing team is exchanging their goalie for another field player.
49986
Equipage
Are the hunting companions at fox hunting. Simply said they are the brass instrumentalists and the pack- and field-piqueurs.
-
Equipage
Equipage
Are the hunting companions at fox hunting. Simply said they are the brass instrumentalists and the pack- and field-piqueurs.
50072
Endurance
The Enduro-sport got its name from this term. These races are above all about endurance of the drivers and their bikes. Speed is of secondary importance.
50155
Face (Surfing)
The steep part of a wave facing the shore.
-
Face (Surfing)
Face (Surfing)
The steep part of a wave facing the shore.
49986
Equipage
Are the hunting companions at fox hunting. Simply said they are the brass instrumentalists and the pack- and field-piqueurs.
50199
Face (Wrestling)
Wrestler that battle against each other for a longer period of time, are provided with attributes. “Face” is the “good” one.
-
Face (Wrestling)
Face (Wrestling)
Wrestler that battle against each other for a longer period of time, are provided with attributes. “Face” is the “good” one.
50155
Face (Surfing)
The steep part of a wave facing the shore.
49930
Fair Territory
Has the form of a quarter circle and consists of the Infield and Outfield and directly borders the foul territory in Baseball.
-
Fair Territory
Fair Territory
Has the form of a quarter circle and consists of the Infield and Outfield and directly borders the foul territory in Baseball.
50199
Face (Wrestling)
Wrestler that battle against each other for a longer period of time, are provided with attributes. “Face” is the “good” one.
50033
Fairway
The Fairway is the lawn between Tee and Green.
-
Fairway
Fairway
The Fairway is the lawn between Tee and Green.
49930
Fair Territory
Has the form of a quarter circle and consists of the Infield and Outfield and directly borders the foul territory in Baseball.
50136
Fakie
Fakie means going backwards.
-
Fakie
Fakie
Fakie means going backwards.
50033
Fairway
The Fairway is the lawn between Tee and Green.
50048
Fall Throw
The player throws the ball while intentionally falling, either frontally or during a turn.
-
Fall Throw
Fall Throw
The player throws the ball while intentionally falling, either frontally or during a turn.
50136
Fakie
Fakie means going backwards.
50049
Fast Middle
The direct throw- in and playing of the ball by the opposition after a goal.
-
Fast Middle
Fast Middle
The direct throw- in and playing of the ball by the opposition after a goal.
50048
Fall Throw
The player throws the ball while intentionally falling, either frontally or during a turn.
50156
Fins
The fins on surfboards are usually shaped to resemble a dolphin’s dorsal fin. They can be attached to the bottom of the board.
-
Fins
Fins
The fins on surfboards are usually shaped to resemble a dolphin’s dorsal fin. They can be attached to the bottom of the board.
50049
Fast Middle
The direct throw- in and playing of the ball by the opposition after a goal.
49999
Flip Jump
A tapped jump
-
Flip Jump
Flip Jump
A tapped jump
50156
Fins
The fins on surfboards are usually shaped to resemble a dolphin’s dorsal fin. They can be attached to the bottom of the board.
50157
Floater
Manoeuvre in which the surfer goes along and/or over the top.
-
Floater
Floater
Manoeuvre in which the surfer goes along and/or over the top.
49999
Flip Jump
A tapped jump
49942
Fog corn
In case of fog, the ring corn can be replaced with a fog corn.
-
Fog corn
Fog corn
In case of fog, the ring corn can be replaced with a fog corn.
50157
Floater
Manoeuvre in which the surfer goes along and/or over the top.
50120
Forced off the table
If a ball comes to rest anywhere other than on the bed of the snooker table itself or one of the pockets or is picked up by a player while still in play.
-
Forced off the table
Forced off the table
If a ball comes to rest anywhere other than on the bed of the snooker table itself or one of the pockets or is picked up by a player while still in play.
49942
Fog corn
In case of fog, the ring corn can be replaced with a fog corn.
50176
Forehand
A shot beginning on the right side of the body, continuing across the body as contact is made with the ball, ending on the left side of the body.
-
Forehand
Forehand
A shot beginning on the right side of the body, continuing across the body as contact is made with the ball, ending on the left side of the body.
50120
Forced off the table
If a ball comes to rest anywhere other than on the bed of the snooker table itself or one of the pockets or is picked up by a player while still in play.
49900
Forehand
A shot beginning on the right side of the body, continuing across the body as contact is made with the ball, ending on the left side of the body.
-
Forehand
Forehand
A shot beginning on the right side of the body, continuing across the body as contact is made with the ball, ending on the left side of the body.
50176
Forehand
A shot beginning on the right side of the body, continuing across the body as contact is made with the ball, ending on the left side of the body.
49928
Foul Pop
Takes place when a lightly batted ball jumps into foul territory and as a penalty the runner is not allowed to continue to run.
-
Foul Pop
Foul Pop
Takes place when a lightly batted ball jumps into foul territory and as a penalty the runner is not allowed to continue to run.
49900
Forehand
A shot beginning on the right side of the body, continuing across the body as contact is made with the ball, ending on the left side of the body.
50121
Frame
A single game of snooker (from the first stroke until the black has been permanently potted).
-
Frame
Frame
A single game of snooker (from the first stroke until the black has been permanently potted).
49928
Foul Pop
Takes place when a lightly batted ball jumps into foul territory and as a penalty the runner is not allowed to continue to run.
50122
Free Ball
If a player is snookered after being fouled and decides that he will take his turn.
-
Free Ball
Free Ball
If a player is snookered after being fouled and decides that he will take his turn.
50121
Frame
A single game of snooker (from the first stroke until the black has been permanently potted).
49912
Freeriding
Skiing on ungroomed ski runs offside the controlled slopes.
-
Freeriding
Freeriding
Skiing on ungroomed ski runs offside the controlled slopes.
50122
Free Ball
If a player is snookered after being fouled and decides that he will take his turn.
50021
Golden Goal
By this is meant the first goal which leads to a decision.
-
Golden Goal
Golden Goal
By this is meant the first goal which leads to a decision.
49912
Freeriding
Skiing on ungroomed ski runs offside the controlled slopes.
50158
Goofy Foot
Surfer who stands on the board right foot forward.
-
Goofy Foot
Goofy Foot
Surfer who stands on the board right foot forward.
50021
Golden Goal
By this is meant the first goal which leads to a decision.
50008
Grand-Prix-Bolide
The Formula 1 car itself.
-
Grand-Prix-Bolide
Grand-Prix-Bolide
The Formula 1 car itself.
50158
Goofy Foot
Surfer who stands on the board right foot forward.
50034
Green
That’s the name for the whole area around the hole.
-
Green
Green
That’s the name for the whole area around the hole.
50008
Grand-Prix-Bolide
The Formula 1 car itself.
50009
Grip
Maximum bonding between tyres and route. If the grip dwindles away the wheels start slipping through.
-
Grip
Grip
Maximum bonding between tyres and route. If the grip dwindles away the wheels start slipping through.
50034
Green
That’s the name for the whole area around the hole.
50035
Grooves
Grooves are the longish furrows on the club.
-
Grooves
Grooves
Grooves are the longish furrows on the club.
50009
Grip
Maximum bonding between tyres and route. If the grip dwindles away the wheels start slipping through.
50211
Half Handicap
Half Handicaps or 0.5 Handicaps are a special form of Asian Handicap betting.
-
Half Handicap
Half Handicap
Half Handicaps or 0.5 Handicaps are a special form of Asian Handicap betting.
50035
Grooves
Grooves are the longish furrows on the club.
50000
Half Loop
A combined jump
-
Half Loop
Half Loop
A combined jump
50211
Half Handicap
Half Handicaps or 0.5 Handicaps are a special form of Asian Handicap betting.
50087
Half-plimsolls
This is a purpose-built footgear for doing gymnastics on the carpet with elastic substructure. They look like gym shoes but the heels are not covered. Instead an elastic band keeps them on the foot.
-
Half-plimsolls
Half-plimsolls
This is a purpose-built footgear for doing gymnastics on the carpet with elastic substructure. They look like gym shoes but the heels are not covered. Instead an elastic band keeps them on the foot.
50000
Half Loop
A combined jump
50137
Halfpipe
It resembles a cross section of a swimming pool with steep, rounded sidewalls.
-
Halfpipe
Halfpipe
It resembles a cross section of a swimming pool with steep, rounded sidewalls.
50087
Half-plimsolls
This is a purpose-built footgear for doing gymnastics on the carpet with elastic substructure. They look like gym shoes but the heels are not covered. Instead an elastic band keeps them on the foot.
49944
Hall of Fame
A monument building, separated into different sections. The most prominent representatives of each group are honoured in the respective section.
-
Hall of Fame
Hall of Fame
A monument building, separated into different sections. The most prominent representatives of each group are honoured in the respective section.
50137
Halfpipe
It resembles a cross section of a swimming pool with steep, rounded sidewalls.
50123
Hand chalk
Talcum powder applied to the bridge hand to decrease friction with the cue.
-
Hand chalk
Hand chalk
Talcum powder applied to the bridge hand to decrease friction with the cue.
49944
Hall of Fame
A monument building, separated into different sections. The most prominent representatives of each group are honoured in the respective section.
50036
Handicap
A handicap describes the round playing ability of a golfer. The less strikes a player needs the better his handicap.
-
Handicap
Handicap
A handicap describes the round playing ability of a golfer. The less strikes a player needs the better his handicap.
50123
Hand chalk
Talcum powder applied to the bridge hand to decrease friction with the cue.
50138
Hardboots
Are similar to normal skiing boots, only that they have a thicker sole and a smaller angle between the foot and the board.
-
Hardboots
Hardboots
Are similar to normal skiing boots, only that they have a thicker sole and a smaller angle between the foot and the board.
50036
Handicap
A handicap describes the round playing ability of a golfer. The less strikes a player needs the better his handicap.
49919
Hash Marks
Lines running parallelly in the longitudinal direction of the football field.
-
Hash Marks
Hash Marks
Lines running parallelly in the longitudinal direction of the football field.
50138
Hardboots
Are similar to normal skiing boots, only that they have a thicker sole and a smaller angle between the foot and the board.
49987
Haut école
Haut école is the lesson of the highest degree of difficulty at dressage.
-
Haut école
Haut école
Haut école is the lesson of the highest degree of difficulty at dressage.
49919
Hash Marks
Lines running parallelly in the longitudinal direction of the football field.
50050
Heave
The player tries to play the ball into the goal over the head of the goal keeper.
-
Heave
Heave
The player tries to play the ball into the goal over the head of the goal keeper.
49987
Haut école
Haut école is the lesson of the highest degree of difficulty at dressage.
50200
Heels
“Heels” is a further attribute and is attributed to the “bad” one.
-
Heels
Heels
“Heels” is a further attribute and is attributed to the “bad” one.
50050
Heave
The player tries to play the ball into the goal over the head of the goal keeper.
50201
High-flying moves
High-flying moves are necessary for giving proof of the quickness and skilfulness by spinning the opponent through the air.
-
High-flying moves
High-flying moves
High-flying moves are necessary for giving proof of the quickness and skilfulness by spinning the opponent through the air.
50200
Heels
“Heels” is a further attribute and is attributed to the “bad” one.
50051
Hip Throw
During a hip- throw the player plays the ball from the height of the hips.
-
Hip Throw
Hip Throw
During a hip- throw the player plays the ball from the height of the hips.
50201
High-flying moves
High-flying moves are necessary for giving proof of the quickness and skilfulness by spinning the opponent through the air.
50037
Hole-in-one
At a hole-in-one the ball is putt with only one strike. An “Ace” is always a sensation because it only succeeds rarely.
-
Hole-in-one
Hole-in-one
At a hole-in-one the ball is putt with only one strike. An “Ace” is always a sensation because it only succeeds rarely.
50051
Hip Throw
During a hip- throw the player plays the ball from the height of the hips.
49931
Home Run
If a batter gets the ball over the outer fence, one speaks of a home run. Each player can then pass each base without pressure and score a run.
-
Home Run
Home Run
If a batter gets the ball over the outer fence, one speaks of a home run. Each player can then pass each base without pressure and score a run.
50037
Hole-in-one
At a hole-in-one the ball is putt with only one strike. An “Ace” is always a sensation because it only succeeds rarely.
50022
Hooligans
Hooligans use big sport events for expressing their aggressive behaviour.
-
Hooligans
Hooligans
Hooligans use big sport events for expressing their aggressive behaviour.
49931
Home Run
If a batter gets the ball over the outer fence, one speaks of a home run. Each player can then pass each base without pressure and score a run.
49988
Horse
An obstacle a horse has to surmount.
-
Horse
Horse
An obstacle a horse has to surmount.
50022
Hooligans
Hooligans use big sport events for expressing their aggressive behaviour.
50079
HyperBall
This game variation is very popular in England; here large pipes are used for coverage.
-
HyperBall
HyperBall
This game variation is very popular in England; here large pipes are used for coverage.
49988
Horse
An obstacle a horse has to surmount.
49959
In and out
Staying close to the opponent for short periods of time and doing (counter-)attacks with combinations, before moving away again.
-
In and out
In and out
Staying close to the opponent for short periods of time and doing (counter-)attacks with combinations, before moving away again.
50079
HyperBall
This game variation is very popular in England; here large pipes are used for coverage.
50010
IndyCar-Bolide
IndyCar is a special racing series in America. The IndyCar-Bolide is the car which is driven in this series but it does not comply with the rules of the FIA.
-
IndyCar-Bolide
IndyCar-Bolide
IndyCar is a special racing series in America. The IndyCar-Bolide is the car which is driven in this series but it does not comply with the rules of the FIA.
49959
In and out
Staying close to the opponent for short periods of time and doing (counter-)attacks with combinations, before moving away again.
49932
Infield
Can be described as a square at the point of the fair territory; generally, this is the field where the most action of a baseball game takes place.
-
Infield
Infield
Can be described as a square at the point of the fair territory; generally, this is the field where the most action of a baseball game takes place.
50010
IndyCar-Bolide
IndyCar is a special racing series in America. The IndyCar-Bolide is the car which is driven in this series but it does not comply with the rules of the FIA.
50124
Jump Shot
If the cue ball jumps over another ball.
-
Jump Shot
Jump Shot
If the cue ball jumps over another ball.
49932
Infield
Can be described as a square at the point of the fair territory; generally, this is the field where the most action of a baseball game takes place.
50052
Jump Throw
This is the most important throwing technique, similar to the core throw, the difference being that the player is in the air for the duration of the move.
-
Jump Throw
Jump Throw
This is the most important throwing technique, similar to the core throw, the difference being that the player is in the air for the duration of the move.
50124
Jump Shot
If the cue ball jumps over another ball.
49967
Kick zone
Prevents slipping backwards of skis.
-
Kick zone
Kick zone
Prevents slipping backwards of skis.
50052
Jump Throw
This is the most important throwing technique, similar to the core throw, the difference being that the player is in the air for the duration of the move.
50023
Knock-out round
At knock-out rounds always two teams compete. In the end one team is eliminated. So the number of participants reduces until only the two best teams remain.
-
Knock-out round
Knock-out round
At knock-out rounds always two teams compete. In the end one team is eliminated. So the number of participants reduces until only the two best teams remain.
49967
Kick zone
Prevents slipping backwards of skis.
50088
Kur
A combination of motion sequences. Each competitor compiles a Kur which is optimally adapted to his own skills.
-
Kur
Kur
A combination of motion sequences. Each competitor compiles a Kur which is optimally adapted to his own skills.
50023
Knock-out round
At knock-out rounds always two teams compete. In the end one team is eliminated. So the number of participants reduces until only the two best teams remain.
49945
Lay-up
A type of shot in basketball, which is implemented with one hand close to the basket.
-
Lay-up
Lay-up
A type of shot in basketball, which is implemented with one hand close to the basket.
50088
Kur
A combination of motion sequences. Each competitor compiles a Kur which is optimally adapted to his own skills.
49980
Leg
A play; it is a part of a set in Darts.
-
Leg
Leg
A play; it is a part of a set in Darts.
49945
Lay-up
A type of shot in basketball, which is implemented with one hand close to the basket.
50038
Licence to play German golf courses
After successfully achieving this licence the players are allowed to play on non-public courses as well.
-
Licence to play German golf courses
Licence to play German golf courses
After successfully achieving this licence the players are allowed to play on non-public courses as well.
49980
Leg
A play; it is a part of a set in Darts.
49920
Line of Gain
Marks the elbowroom that has to be achieved.
-
Line of Gain
Line of Gain
Marks the elbowroom that has to be achieved.
50038
Licence to play German golf courses
After successfully achieving this licence the players are allowed to play on non-public courses as well.
49921
Line of Scrimmage
An imaginary line which may only be transcended after the ball was passed from the Center to the Quarterback.
-
Line of Scrimmage
Line of Scrimmage
An imaginary line which may only be transcended after the ball was passed from the Center to the Quarterback.
49920
Line of Gain
Marks the elbowroom that has to be achieved.
50092
Line-Out
At least two players of each team form a lane and between both rows the ball is thrown in.
-
Line-Out
Line-Out
At least two players of each team form a lane and between both rows the ball is thrown in.
49921
Line of Scrimmage
An imaginary line which may only be transcended after the ball was passed from the Center to the Quarterback.
50159
Lip
The protruding part on the top of a breaking wave, also the most powerful part of the wave.
-
Lip
Lip
The protruding part on the top of a breaking wave, also the most powerful part of the wave.
50092
Line-Out
At least two players of each team form a lane and between both rows the ball is thrown in.
49901
Lob
A try to outplay the opponent with an especially high ball.
-
Lob
Lob
A try to outplay the opponent with an especially high ball.
50159
Lip
The protruding part on the top of a breaking wave, also the most powerful part of the wave.
50177
Lob (Tennis)
A try to outplay the opponent with an especially high ball.
-
Lob (Tennis)
Lob (Tennis)
A try to outplay the opponent with an especially high ball.
49901
Lob
A try to outplay the opponent with an especially high ball.
50190
Lob (Volleyball)
A one-handed overhand pass over the net; forbidden in Beach Volleyball.
-
Lob (Volleyball)
Lob (Volleyball)
A one-handed overhand pass over the net; forbidden in Beach Volleyball.
50177
Lob (Tennis)
A try to outplay the opponent with an especially high ball.
50160
Locals
Regulars at a particular surf spot.
-
Locals
Locals
Regulars at a particular surf spot.
50190
Lob (Volleyball)
A one-handed overhand pass over the net; forbidden in Beach Volleyball.
50145
Long track speed skating
Is run in endurance competitions; one has to skate a distance as long as possible within a set time or vanquish a relatively big distance in the shortest time.
-
Long track speed skating
Long track speed skating
Is run in endurance competitions; one has to skate a distance as long as possible within a set time or vanquish a relatively big distance in the shortest time.
50160
Locals
Regulars at a particular surf spot.
50178
Longline
A try to place the ball in the directly opposing corner.
-
Longline
Longline
A try to place the ball in the directly opposing corner.
50145
Long track speed skating
Is run in endurance competitions; one has to skate a distance as long as possible within a set time or vanquish a relatively big distance in the shortest time.
49902
Longline
A try to place the ball in the directly opposing corner.
-
Longline
Longline
A try to place the ball in the directly opposing corner.
50178
Longline
A try to place the ball in the directly opposing corner.
50001
Lunge
The running leg is bent sharply at the knee and the other is extended backwards in a straight line, whereas the skater slides on the ice.
-
Lunge
Lunge
The running leg is bent sharply at the knee and the other is extended backwards in a straight line, whereas the skater slides on the ice.
49902
Longline
A try to place the ball in the directly opposing corner.
49960
Mandatory Eight Count
Counting to eight after a boxer was knocked down.
-
Mandatory Eight Count
Mandatory Eight Count
Counting to eight after a boxer was knocked down.
50001
Lunge
The running leg is bent sharply at the knee and the other is extended backwards in a straight line, whereas the skater slides on the ice.
50202
Marks
They do not know that wrestling is staged. Marks are usually young people that admire their stars.
|
-
Marks
Marks
They do not know that wrestling is staged. Marks are usually young people that admire their stars.
49960
Mandatory Eight Count
Counting to eight after a boxer was knocked down.
49981
Master Out
One may finish the game with a Double or Triple field.
-
Master Out
Master Out
One may finish the game with a Double or Triple field.
50202
Marks
They do not know that wrestling is staged. Marks are usually young people that admire their stars.
49982
Match
The number of sets which are carried out between teams or single players.
-
Match
Match
The number of sets which are carried out between teams or single players.
49981
Master Out
One may finish the game with a Double or Triple field.
50093
Maul
Maul is a bundle which is formed if several players of both rugby teams unite around the ball-carrying player.
-
Maul
Maul
Maul is a bundle which is formed if several players of both rugby teams unite around the ball-carrying player.
49982
Match
The number of sets which are carried out between teams or single players.
50125
Maximum break
The highest possible break (147 points), achieved by potting the black after each red and potting all the colours.
-
Maximum break
Maximum break
The highest possible break (147 points), achieved by potting the black after each red and potting all the colours.
50093
Maul
Maul is a bundle which is formed if several players of both rugby teams unite around the ball-carrying player.
50126
Miss
If a player does not hit the ball on first and the referee decides that he did not try to the best of his abilities.
-
Miss
Miss
If a player does not hit the ball on first and the referee decides that he did not try to the best of his abilities.
50125
Maximum break
The highest possible break (147 points), achieved by potting the black after each red and potting all the colours.
50002
Mohawk
Involves a change of foot, but not a change of edge.
-
Mohawk
Mohawk
Involves a change of foot, but not a change of edge.
50126
Miss
If a player does not hit the ball on first and the referee decides that he did not try to the best of his abilities.
49983
Nine dart finish
When a player reduces his points to zero with only nine darts.
-
Nine dart finish
Nine dart finish
When a player reduces his points to zero with only nine darts.
50002
Mohawk
Involves a change of foot, but not a change of edge.
49968
Nordic Blading
Nordic Blading is very similar to the normal inline skating, the difference being that additionally two ski sticks are used.
-
Nordic Blading
Nordic Blading
Nordic Blading is very similar to the normal inline skating, the difference being that additionally two ski sticks are used.
49983
Nine dart finish
When a player reduces his points to zero with only nine darts.
49969
Nordic Walking
At Nordic Walking the walking is supported by the use of Nordic Walking Poles.
-
Nordic Walking
Nordic Walking
At Nordic Walking the walking is supported by the use of Nordic Walking Poles.
49968
Nordic Blading
Nordic Blading is very similar to the normal inline skating, the difference being that additionally two ski sticks are used.
50161
Nose
The first 30cm (12’’) of a surfboard.
-
Nose
Nose
The first 30cm (12’’) of a surfboard.
49969
Nordic Walking
At Nordic Walking the walking is supported by the use of Nordic Walking Poles.
50146
Off-track
Leaving the designated track.
-
Off-track
Off-track
Leaving the designated track.
50161
Nose
The first 30cm (12’’) of a surfboard.
49922
Offense
The attacking players try to block out the opponents and so hinder them from gaining elbowroom.
-
Offense
Offense
The attacking players try to block out the opponents and so hinder them from gaining elbowroom.
50146
Off-track
Leaving the designated track.
50063
Officials
Includes the referees on ice and the “Off-ice officials”.
-
Officials
Officials
Includes the referees on ice and the “Off-ice officials”.
49922
Offense
The attacking players try to block out the opponents and so hinder them from gaining elbowroom.
50064
Offside
A player of the attacking team crosses the blue line and enters the attacking zone before the puck does.
-
Offside
Offside
A player of the attacking team crosses the blue line and enters the attacking zone before the puck does.
50063
Officials
Includes the referees on ice and the “Off-ice officials”.
49961
One Punch-Knockouter
See “puncher”
-
One Punch-Knockouter
One Punch-Knockouter
See “puncher”
50064
Offside
A player of the attacking team crosses the blue line and enters the attacking zone before the puck does.
50066
One-timer
A pass with an immediate shot towards the goal.
-
One-timer
One-timer
A pass with an immediate shot towards the goal.
49961
One Punch-Knockouter
See “puncher”
49984
Open Out
Any field may finish a game.
-
Open Out
Open Out
Any field may finish a game.
50066
One-timer
A pass with an immediate shot towards the goal.
50039
Out-of-Bounds
When a player plays his ball into this area he is punished with a penalty-stroke, because in this domain the striking of the ball is forbidden.
-
Out-of-Bounds
Out-of-Bounds
When a player plays his ball into this area he is punished with a penalty-stroke, because in this domain the striking of the ball is forbidden.
49984
Open Out
Any field may finish a game.
50191
Overhand Pass (Set)
When setting the volleyball it is played with the stretched fingers of both hands (thumbs and forefingers form a triangle).
-
Overhand Pass (Set)
Overhand Pass (Set)
When setting the volleyball it is played with the stretched fingers of both hands (thumbs and forefingers form a triangle).
50039
Out-of-Bounds
When a player plays his ball into this area he is punished with a penalty-stroke, because in this domain the striking of the ball is forbidden.
49989
Oxer
Basically consists of two verticals shortly behind each other and demands a high broad jump of the horse.
-
Oxer
Oxer
Basically consists of two verticals shortly behind each other and demands a high broad jump of the horse.
50191
Overhand Pass (Set)
When setting the volleyball it is played with the stretched fingers of both hands (thumbs and forefingers form a triangle).
50040
Par
It’s a benchmark which states, how many strokes a player requires to complete play to the hole; the maximum strikes a player needs for putting the ball.
-
Par
Par
It’s a benchmark which states, how many strokes a player requires to complete play to the hole; the maximum strikes a player needs for putting the ball.
49989
Oxer
Basically consists of two verticals shortly behind each other and demands a high broad jump of the horse.
49913
Parallel Turn
Ankle, knee and hip joint are stretched and bent simultaneously to make a turn; the turn is initiated by poking the pole into the snow.
-
Parallel Turn
Parallel Turn
Ankle, knee and hip joint are stretched and bent simultaneously to make a turn; the turn is initiated by poking the pole into the snow.
50040
Par
It’s a benchmark which states, how many strokes a player requires to complete play to the hole; the maximum strikes a player needs for putting the ball.
50011
Parc-Fermé
A controlling space where all cars get controlled if they conform to rules.
-
Parc-Fermé
Parc-Fermé
A controlling space where all cars get controlled if they conform to rules.
49913
Parallel Turn
Ankle, knee and hip joint are stretched and bent simultaneously to make a turn; the turn is initiated by poking the pole into the snow.
50212
Parlay Bet
Parlay bets are a combination of bets on only one betting slip. This means that all tips on the slip must be guessed correctly in order to win the bet. The advantage of this kind of betting type is that the odds are being multiplied which accounts for considerably higher earnings in comparison to placing the same tips in single bets.
-
Parlay Bet
Parlay Bet
Parlay bets are a combination of bets on only one betting slip. This means that all tips on the slip must be guessed correctly in order to win the bet. The advantage of this kind of betting type is that the odds are being multiplied which accounts for considerably higher earnings in comparison to placing the same tips in single bets.
50011
Parc-Fermé
A controlling space where all cars get controlled if they conform to rules.
50024
Penalty area
In this area the goalkeeper is allowed to catch the ball with his hands. If a foul happens in this area, a penalty kick might be the result.
-
Penalty area
Penalty area
In this area the goalkeeper is allowed to catch the ball with his hands. If a foul happens in this area, a penalty kick might be the result.
50212
Parlay Bet
Parlay bets are a combination of bets on only one betting slip. This means that all tips on the slip must be guessed correctly in order to win the bet. The advantage of this kind of betting type is that the odds are being multiplied which accounts for considerably higher earnings in comparison to placing the same tips in single bets.
50041
Pin
For perceiving the hole already from a wider distance, into each of them a pin is put, of which the profile should be circular.
-
Pin
Pin
For perceiving the hole already from a wider distance, into each of them a pin is put, of which the profile should be circular.
50024
Penalty area
In this area the goalkeeper is allowed to catch the ball with his hands. If a foul happens in this area, a penalty kick might be the result.
50203
Pinfall
A wrestler lies on top of the other one and presses his competitor’s shoulders onto the mat for three seconds.
-
Pinfall
Pinfall
A wrestler lies on top of the other one and presses his competitor’s shoulders onto the mat for three seconds.
50041
Pin
For perceiving the hole already from a wider distance, into each of them a pin is put, of which the profile should be circular.
49990
Piqueurs
Piquers are the hunters at fox hunting. They head the individual hunting groups.
-
Piqueurs
Piqueurs
Piquers are the hunters at fox hunting. They head the individual hunting groups.
50203
Pinfall
A wrestler lies on top of the other one and presses his competitor’s shoulders onto the mat for three seconds.
50089
Pirouette
A turn on one foot; there are many different pirouettes; all can be done forwards and backwards.
-
Pirouette
Pirouette
A turn on one foot; there are many different pirouettes; all can be done forwards and backwards.
49990
Piqueurs
Piquers are the hunters at fox hunting. They head the individual hunting groups.
50065
Play-off
Decision-making games; after each play-off round one team is eliminated until only two teams remain for the final.
-
Play-off
Play-off
Decision-making games; after each play-off round one team is eliminated until only two teams remain for the final.
50089
Pirouette
A turn on one foot; there are many different pirouettes; all can be done forwards and backwards.
49946
Playmaker
Is the term for the point guard of the team.
-
Playmaker
Playmaker
Is the term for the point guard of the team.
50065
Play-off
Decision-making games; after each play-off round one team is eliminated until only two teams remain for the final.
49923
Plays
A sequence of moves of a team without a turnover.
-
Plays
Plays
A sequence of moves of a team without a turnover.
49946
Playmaker
Is the term for the point guard of the team.
50127
Pocket
A hole cut into the table's bed, its cushion and rails into which the balls have to be ''potted''.
-
Pocket
Pocket
A hole cut into the table's bed, its cushion and rails into which the balls have to be ''potted''.
49923
Plays
A sequence of moves of a team without a turnover.
49947
Point guard
The playmaker of a game; a kind of “extension” of the coach.
-
Point guard
Point guard
The playmaker of a game; a kind of “extension” of the coach.
50127
Pocket
A hole cut into the table's bed, its cushion and rails into which the balls have to be ''potted''.
50067
Power Play
One player less on the ice due to a penalty.
-
Power Play
Power Play
One player less on the ice due to a penalty.
49947
Point guard
The playmaker of a game; a kind of “extension” of the coach.
49962
Pressure Fighter
A boxer punches extremely often.
-
Pressure Fighter
Pressure Fighter
A boxer punches extremely often.
50067
Power Play
One player less on the ice due to a penalty.
50129
Provisional Rankings
Dynamic ranking system, taking into account the Main Tour results of the previous as well as the current season.
-
Provisional Rankings
Provisional Rankings
Dynamic ranking system, taking into account the Main Tour results of the previous as well as the current season.
49962
Pressure Fighter
A boxer punches extremely often.
50068
Puck
A hard black disc of rubber
-
Puck
Puck
A hard black disc of rubber
50129
Provisional Rankings
Dynamic ranking system, taking into account the Main Tour results of the previous as well as the current season.
49963
Puncher
Similar to the style of a pressure fighter; a boxer attacks with focused single punches.
-
Puncher
Puncher
Similar to the style of a pressure fighter; a boxer attacks with focused single punches.
50068
Puck
A hard black disc of rubber
50130
Push Stroke
If the tip of the cue remains in contact with the cue ball after giving it its initial impulse.
-
Push Stroke
Push Stroke
If the tip of the cue remains in contact with the cue ball after giving it its initial impulse.
49963
Puncher
Similar to the style of a pressure fighter; a boxer attacks with focused single punches.
49991
Quadriga
A Quadriga is a two-wheeled chariot; mostly pulled by four horses.
-
Quadriga
Quadriga
A Quadriga is a two-wheeled chariot; mostly pulled by four horses.
50130
Push Stroke
If the tip of the cue remains in contact with the cue ball after giving it its initial impulse.
50012
Qualifying
It is the assignment of starting grids with the help of already driven laps.
-
Qualifying
Qualifying
It is the assignment of starting grids with the help of already driven laps.
49991
Quadriga
A Quadriga is a two-wheeled chariot; mostly pulled by four horses.
49925
Quarterback
The most important player of the offense; his task is to realise the planned move.
-
Quarterback
Quarterback
The most important player of the offense; his task is to realise the planned move.
50012
Qualifying
It is the assignment of starting grids with the help of already driven laps.
50139
Raceboards
These boards are very stiff and constructed for racing. Usually the boards have a short, flat nose.
-
Raceboards
Raceboards
These boards are very stiff and constructed for racing. Usually the boards have a short, flat nose.
49925
Quarterback
The most important player of the offense; his task is to realise the planned move.
50162
Rail
Edge of a surfboard, usually used to signify the lower half of the edge.
-
Rail
Rail
Edge of a surfboard, usually used to signify the lower half of the edge.
50139
Raceboards
These boards are very stiff and constructed for racing. Usually the boards have a short, flat nose.
49992
Railwork
Is the second part of the horsemanship exam. It corresponds to a pleasure exam where only the rider’s performance is assessed though.
-
Railwork
Railwork
Is the second part of the horsemanship exam. It corresponds to a pleasure exam where only the rider’s performance is assessed though.
50162
Rail
Edge of a surfboard, usually used to signify the lower half of the edge.
50073
Rallye Raid
A Rallye Raid is driven on free terrain and not on streets or courses like in the traditional motorcycle sport.
-
Rallye Raid
Rallye Raid
A Rallye Raid is driven on free terrain and not on streets or courses like in the traditional motorcycle sport.
49992
Railwork
Is the second part of the horsemanship exam. It corresponds to a pleasure exam where only the rider’s performance is assessed though.
50042
Range Fee
For using the drill ground one has to pay a range fee.
-
Range Fee
Range Fee
For using the drill ground one has to pay a range fee.
50073
Rallye Raid
A Rallye Raid is driven on free terrain and not on streets or courses like in the traditional motorcycle sport.
50163
Rash Guard
Synthetic shirts worn mainly for sun protection.
-
Rash Guard
Rash Guard
Synthetic shirts worn mainly for sun protection.
50042
Range Fee
For using the drill ground one has to pay a range fee.
50080
Re-enactment
Scenes from books or films or historic events are re-enacted in detail.
-
Re-enactment
Re-enactment
Scenes from books or films or historic events are re-enacted in detail.
50163
Rash Guard
Synthetic shirts worn mainly for sun protection.
49948
Rebound
When the ball is caught by a defender after it ricochets off the backboard.
-
Rebound
Rebound
When the ball is caught by a defender after it ricochets off the backboard.
50080
Re-enactment
Scenes from books or films or historic events are re-enacted in detail.
49926
Red Zone
Between the end zone and the 20-yard-line; the offense’s chance for scoring is relatively high there.
-
Red Zone
Red Zone
Between the end zone and the 20-yard-line; the offense’s chance for scoring is relatively high there.
49948
Rebound
When the ball is caught by a defender after it ricochets off the backboard.
50164
Regular Foot
Surfer who stands on the board left foot forward.
-
Regular Foot
Regular Foot
Surfer who stands on the board left foot forward.
49926
Red Zone
Between the end zone and the 20-yard-line; the offense’s chance for scoring is relatively high there.
50179
Return
The stroke that counters the serve.
-
Return
Return
The stroke that counters the serve.
50164
Regular Foot
Surfer who stands on the board left foot forward.
49903
Return
The stroke that counters the serve.
-
Return
Return
The stroke that counters the serve.
50179
Return
The stroke that counters the serve.
-
Ride
Ride
49903
Return
The stroke that counters the serve.
49957
Ring corn
A part of the sight of rifles.
-
Ring corn
Ring corn
A part of the sight of rifles.
49970
Roll ski
For this skiing technique the rolls are attached in a row and so allow skating in the manner of cross-country skiing.
-
Roll ski
Roll ski
For this skiing technique the rolls are attached in a row and so allow skating in the manner of cross-country skiing.
49957
Ring corn
A part of the sight of rifles.
50043
Rough
The scruffy areas between the golf courses.
-
Rough
Rough
The scruffy areas between the golf courses.
49970
Roll ski
For this skiing technique the rolls are attached in a row and so allow skating in the manner of cross-country skiing.
50166
Roundhouse Cutback
180° turn from the shoulder of the wave back to the curl, requires great speed and skill.
-
Roundhouse Cutback
Roundhouse Cutback
180° turn from the shoulder of the wave back to the curl, requires great speed and skill.
50043
Rough
The scruffy areas between the golf courses.
50094
Ruck
A scrum; one or several players of both rugby teams are opposing each other and unite around the ball lying on the ground. Then they try to push themselves away mutually by means of body contact.
-
Ruck
Ruck
A scrum; one or several players of both rugby teams are opposing each other and unite around the ball lying on the ground. Then they try to push themselves away mutually by means of body contact.
50166
Roundhouse Cutback
180° turn from the shoulder of the wave back to the curl, requires great speed and skill.
49933
Run
When a baseball player has passed all bases and returns to the home base.
-
Run
Run
When a baseball player has passed all bases and returns to the home base.
50094
Ruck
A scrum; one or several players of both rugby teams are opposing each other and unite around the ball lying on the ground. Then they try to push themselves away mutually by means of body contact.
49934
Sacrifice Fly
The ball is caught directly out of the air; the batter must leave the field immediately. If the runners are able to touch the next base in time, then it is called a ‘sacrifice fly’, because the players were able to move forward and ideally score a run.
-
Sacrifice Fly
Sacrifice Fly
The ball is caught directly out of the air; the batter must leave the field immediately. If the runners are able to touch the next base in time, then it is called a ‘sacrifice fly’, because the players were able to move forward and ideally score a run.
49933
Run
When a baseball player has passed all bases and returns to the home base.
50083
Scenario
Themes from books or films or historic events are used as background themes for games.
-
Scenario
Scenario
Themes from books or films or historic events are used as background themes for games.
49934
Sacrifice Fly
The ball is caught directly out of the air; the batter must leave the field immediately. If the runners are able to touch the next base in time, then it is called a ‘sacrifice fly’, because the players were able to move forward and ideally score a run.
50095
Scrum
The arranged and open scrum where the forwards of a team close around the own ball-leading player.
-
Scrum
Scrum
The arranged and open scrum where the forwards of a team close around the own ball-leading player.
50083
Scenario
Themes from books or films or historic events are used as background themes for games.
50204
Selling
Letting the opposing strikes seem as realistic and effective as possible.
-
Selling
Selling
Letting the opposing strikes seem as realistic and effective as possible.
50095
Scrum
The arranged and open scrum where the forwards of a team close around the own ball-leading player.
49904
Service
A shot that starts every point.
-
Service
Service
A shot that starts every point.
50204
Selling
Letting the opposing strikes seem as realistic and effective as possible.
50180
Service (Tennis)
A shot that starts every point.
-
Service (Tennis)
Service (Tennis)
A shot that starts every point.
49904
Service
A shot that starts every point.
50192
Service (Volleyball)
At the beginning of every move the ball is served by one of the teams, the aim of the service is to ground the ball in the opponents’ half of the court.
-
Service (Volleyball)
Service (Volleyball)
At the beginning of every move the ball is served by one of the teams, the aim of the service is to ground the ball in the opponents’ half of the court.
50180
Service (Tennis)
A shot that starts every point.
49985
Set
Consists of several plays (Legs).
-
Set
Set
Consists of several plays (Legs).
50192
Service (Volleyball)
At the beginning of every move the ball is served by one of the teams, the aim of the service is to ground the ball in the opponents’ half of the court.
49971
Short distance
A short distance is a sprint, which can be between 1 km and 1,5 km long.
-
Short distance
Short distance
A short distance is a sprint, which can be between 1 km and 1,5 km long.
49985
Set
Consists of several plays (Legs).
50147
Short track speed skating
Demands the maximal speed of the runners; it is dominantly run in cyclic sports.
-
Short track speed skating
Short track speed skating
Demands the maximal speed of the runners; it is dominantly run in cyclic sports.
49971
Short distance
A short distance is a sprint, which can be between 1 km and 1,5 km long.
50069
Shorthander
A team in penalty kill has scored a goal.
-
Shorthander
Shorthander
A team in penalty kill has scored a goal.
50147
Short track speed skating
Demands the maximal speed of the runners; it is dominantly run in cyclic sports.
49949
Shotclock
The shot clock shows the remaining time left to advance the basketball game.
-
Shotclock
Shotclock
The shot clock shows the remaining time left to advance the basketball game.
50069
Shorthander
A team in penalty kill has scored a goal.
50167
Shoulder
Part of a breaking wave that hasn’t broken.
-
Shoulder
Shoulder
Part of a breaking wave that hasn’t broken.
49949
Shotclock
The shot clock shows the remaining time left to advance the basketball game.
50025
Silver Goal
At the “Silver Goal” the team with the most goals after a halftime or at the end of the extra time wins.
-
Silver Goal
Silver Goal
At the “Silver Goal” the team with the most goals after a halftime or at the end of the extra time wins.
50167
Shoulder
Part of a breaking wave that hasn’t broken.
49972
Ski-orienteering
Ski-orienteering is about passing as many stations as possible on skis in the shortest time.
-
Ski-orienteering
Ski-orienteering
Ski-orienteering is about passing as many stations as possible on skis in the shortest time.
50025
Silver Goal
At the “Silver Goal” the team with the most goals after a halftime or at the end of the extra time wins.
50074
Skijoring
At this winter sport of Scandinavian origin a motorbike trails a skier with towropes.
-
Skijoring
Skijoring
At this winter sport of Scandinavian origin a motorbike trails a skier with towropes.
49972
Ski-orienteering
Ski-orienteering is about passing as many stations as possible on skis in the shortest time.
49914
Slalom
A repeated succession of turns.
-
Slalom
Slalom
A repeated succession of turns.
50074
Skijoring
At this winter sport of Scandinavian origin a motorbike trails a skier with towropes.
50181
Slice
Here the ball rotates backwards when being hit.
|
-
Slice
Slice
Here the ball rotates backwards when being hit.
49914
Slalom
A repeated succession of turns.
49905
Slice
Here the ball rotates backwards when being hit.
-
Slice
Slice
Here the ball rotates backwards when being hit.
50181
Slice
Here the ball rotates backwards when being hit.
50013
Slicks
Racing tyres without tread.
-
Slicks
Slicks
Racing tyres without tread.
49905
Slice
Here the ball rotates backwards when being hit.
50070
Slide
When receiving shots from a short distance, the goalie slides his body onto the ice to prevent the puck from sliding into the goal underneath his body.
-
Slide
Slide
When receiving shots from a short distance, the goalie slides his body onto the ice to prevent the puck from sliding into the goal underneath his body.
50013
Slicks
Racing tyres without tread.
50054
Smack Throw
See “Core Throw”
-
Smack Throw
Smack Throw
See “Core Throw”
50070
Slide
When receiving shots from a short distance, the goalie slides his body onto the ice to prevent the puck from sliding into the goal underneath his body.
50205
Smart marks (smarks)
They are aware that wrestling is a staged show and evaluate battles after different criteria.
-
Smart marks (smarks)
Smart marks (smarks)
They are aware that wrestling is a staged show and evaluate battles after different criteria.
50054
Smack Throw
See “Core Throw”
49906
Smash
Similar to the technique of the service; hitting the ball above the head.
-
Smash
Smash
Similar to the technique of the service; hitting the ball above the head.
50205
Smart marks (smarks)
They are aware that wrestling is a staged show and evaluate battles after different criteria.
50182
Smash (Tennis)
Similar to the technique of the service; hitting the ball above the head.
-
Smash (Tennis)
Smash (Tennis)
Similar to the technique of the service; hitting the ball above the head.
49906
Smash
Similar to the technique of the service; hitting the ball above the head.
50193
Smash (Volleyball)
The attacking player approaches the net with a special step combination, jumps and passes the ball with the palm over the net.
-
Smash (Volleyball)
Smash (Volleyball)
The attacking player approaches the net with a special step combination, jumps and passes the ball with the palm over the net.
50182
Smash (Tennis)
Similar to the technique of the service; hitting the ball above the head.
50140
Softboots
Do not have a hard shell, they look a little like moonboots and are more comfortable.
-
Softboots
Softboots
Do not have a hard shell, they look a little like moonboots and are more comfortable.
50193
Smash (Volleyball)
The attacking player approaches the net with a special step combination, jumps and passes the ball with the palm over the net.
50081
Speedball
A general term for paintball games.
-
Speedball
Speedball
A general term for paintball games.
50140
Softboots
Do not have a hard shell, they look a little like moonboots and are more comfortable.
50055
Spin
The ball must ricochet off the ground in such a way that its flight direction changes and the ball jumps past the goal keeper into the goal.
-
Spin
Spin
The ball must ricochet off the ground in such a way that its flight direction changes and the ball jumps past the goal keeper into the goal.
50081
Speedball
A general term for paintball games.
50003
Split Jump
A combined jump
-
Split Jump
Split Jump
A combined jump
50055
Spin
The ball must ricochet off the ground in such a way that its flight direction changes and the ball jumps past the goal keeper into the goal.
50141
Split-Board
A special variant of the Freeride boards. At the tail it is V-shaped with a slit.
-
Split-Board
Split-Board
A special variant of the Freeride boards. At the tail it is V-shaped with a slit.
50003
Split Jump
A combined jump
50213
Sportsbook
A sportsbook is a place where betters can place wagers on various sporting events. They can be online or located in a sportsbook shop.
-
Sportsbook
Sportsbook
A sportsbook is a place where betters can place wagers on various sporting events. They can be online or located in a sportsbook shop.
50141
Split-Board
A special variant of the Freeride boards. At the tail it is V-shaped with a slit.
50132
Spot
Any of the six designated points on the snooker table upon which the coloured balls have to be placed in the beginning of a frame and replaced after potting as long as there are red balls on the table.
-
Spot
Spot
Any of the six designated points on the snooker table upon which the coloured balls have to be placed in the beginning of a frame and replaced after potting as long as there are red balls on the table.
50213
Sportsbook
A sportsbook is a place where betters can place wagers on various sporting events. They can be online or located in a sportsbook shop.
50133
Spot occupied
If a ball cannot be placed on its original spot without touching another ball.
-
Spot occupied
Spot occupied
If a ball cannot be placed on its original spot without touching another ball.
50132
Spot
Any of the six designated points on the snooker table upon which the coloured balls have to be placed in the beginning of a frame and replaced after potting as long as there are red balls on the table.
50014
Spring valves
It is a system for closing the aspiration and exhaust valves.
-
Spring valves
Spring valves
It is a system for closing the aspiration and exhaust valves.
50133
Spot occupied
If a ball cannot be placed on its original spot without touching another ball.
49964
Standing Eight Count
After a boxer got up from a knockdown, the referee counts to eight.
-
Standing Eight Count
Standing Eight Count
After a boxer got up from a knockdown, the referee counts to eight.
50014
Spring valves
It is a system for closing the aspiration and exhaust valves.
49950
Starting five
The starting formation of a basketball team.
-
Starting five
Starting five
The starting formation of a basketball team.
49964
Standing Eight Count
After a boxer got up from a knockdown, the referee counts to eight.
49951
Steal
When one player is able to get the ball from his opposition.
-
Steal
Steal
When one player is able to get the ball from his opposition.
49950
Starting five
The starting formation of a basketball team.
50056
Stem Throw
See “Core Throw”
-
Stem Throw
Stem Throw
See “Core Throw”
49951
Steal
When one player is able to get the ball from his opposition.
49965
Stick and Move
The boxer stays in one spot on the ground or uses fast foot work to escape strikes by his opponent.
-
Stick and Move
Stick and Move
The boxer stays in one spot on the ground or uses fast foot work to escape strikes by his opponent.
50056
Stem Throw
See “Core Throw”
50142
Straight Air
A basic jump, where the snowboarder approaches the jump in a straight line, with his knees bent, and also jumps in a straight line.
-
Straight Air
Straight Air
A basic jump, where the snowboarder approaches the jump in a straight line, with his knees bent, and also jumps in a straight line.
49965
Stick and Move
The boxer stays in one spot on the ground or uses fast foot work to escape strikes by his opponent.
50206
Stretches
A wrestler holds the other in a position that puts stress on his body to weaken the opponent or force him to give up.
-
Stretches
Stretches
A wrestler holds the other in a position that puts stress on his body to weaken the opponent or force him to give up.
50142
Straight Air
A basic jump, where the snowboarder approaches the jump in a straight line, with his knees bent, and also jumps in a straight line.
49935
Strike
A missing of the ball, or even the slightest contact of the bat with the ball and the ball jumps into out territory.
-
Strike
Strike
A missing of the ball, or even the slightest contact of the bat with the ball and the ball jumps into out territory.
50206
Stretches
A wrestler holds the other in a position that puts stress on his body to weaken the opponent or force him to give up.
49936
Strike Out
After missing the ball three times the batter is out.
-
Strike Out
Strike Out
After missing the ball three times the batter is out.
49935
Strike
A missing of the ball, or even the slightest contact of the bat with the ball and the ball jumps into out territory.
49937
Strike Zone
Located between the chest and the knees of the batter.
-
Strike Zone
Strike Zone
Located between the chest and the knees of the batter.
49936
Strike Out
After missing the ball three times the batter is out.
50134
Stroke
The action of hitting the cue ball with the cue.
-
Stroke
Stroke
The action of hitting the cue ball with the cue.
49937
Strike Zone
Located between the chest and the knees of the batter.
50207
Submission
A wrestler can “tap out” by tapping a hand against the mat three times, telling the ring judge that he is giving up or when he is unconscious and his arm that is being raised by the ring judge falls onto the mat three times.
-
Submission
Submission
A wrestler can “tap out” by tapping a hand against the mat three times, telling the ring judge that he is giving up or when he is unconscious and his arm that is being raised by the ring judge falls onto the mat three times.
50134
Stroke
The action of hitting the cue ball with the cue.
50082
SupAir
Artificial inflatable objects (geometrical figures like boxes, cylinders, letters etc...) are used for coverage, they are called bunkers.
-
SupAir
SupAir
Artificial inflatable objects (geometrical figures like boxes, cylinders, letters etc...) are used for coverage, they are called bunkers.
50207
Submission
A wrestler can “tap out” by tapping a hand against the mat three times, telling the ring judge that he is giving up or when he is unconscious and his arm that is being raised by the ring judge falls onto the mat three times.
49927
Super Bowl
The final of the NFL (National Football League) and the most important TV-event in the US.
-
Super Bowl
Super Bowl
The final of the NFL (National Football League) and the most important TV-event in the US.
50082
SupAir
Artificial inflatable objects (geometrical figures like boxes, cylinders, letters etc...) are used for coverage, they are called bunkers.
50015
Super-licence
It is the driving licence a driver needs for participating in F1-races.
-
Super-licence
Super-licence
It is the driving licence a driver needs for participating in F1-races.
49927
Super Bowl
The final of the NFL (National Football League) and the most important TV-event in the US.
50075
Supermono
Single-cylinder four-stroke engines
-
Supermono
Supermono
Single-cylinder four-stroke engines
50015
Super-licence
It is the driving licence a driver needs for participating in F1-races.
50026
Sweeper
A sweeper has no direct opponent. Depending on the situation the sweeper remains behind the defence but he can also build up the game from behind and become an offensive player.
-
Sweeper
Sweeper
A sweeper has no direct opponent. Depending on the situation the sweeper remains behind the defence but he can also build up the game from behind and become an offensive player.
50075
Supermono
Single-cylinder four-stroke engines
50096
Tackle
The player in ball possession goes to ground after being grabbed by an opponent.
-
Tackle
Tackle
The player in ball possession goes to ground after being grabbed by an opponent.
50026
Sweeper
A sweeper has no direct opponent. Depending on the situation the sweeper remains behind the defence but he can also build up the game from behind and become an offensive player.
50168
Tail
The rear 30cm (12’’) of a surfboard.
-
Tail
Tail
The rear 30cm (12’’) of a surfboard.
50096
Tackle
The player in ball possession goes to ground after being grabbed by an opponent.
50027
Team captain
He is elected directly by his team mates or the coach and he represents the concerns of his team in discussions with the club, coach or referee.
-
Team captain
Team captain
He is elected directly by his team mates or the coach and he represents the concerns of his team in discussions with the club, coach or referee.
50168
Tail
The rear 30cm (12’’) of a surfboard.
49973
Team sprint
When doing a team sprint the runners of each nation change after three laps.
-
Team sprint
Team sprint
When doing a team sprint the runners of each nation change after three laps.
50027
Team captain
He is elected directly by his team mates or the coach and he represents the concerns of his team in discussions with the club, coach or referee.
50044
Tee
There the ball is stroke for the first time.
-
Tee
Tee
There the ball is stroke for the first time.
49973
Team sprint
When doing a team sprint the runners of each nation change after three laps.
50101
Telemark
In this style the knees are bent, the posterior more than the anterior.
-
Telemark
Telemark
In this style the knees are bent, the posterior more than the anterior.
50044
Tee
There the ball is stroke for the first time.
49915
Telemark Skiing
Skiing with a lifted heel, bent knee and leading the turn with the outside ski while tailing the inside ski.
-
Telemark Skiing
Telemark Skiing
Skiing with a lifted heel, bent knee and leading the turn with the outside ski while tailing the inside ski.
50101
Telemark
In this style the knees are bent, the posterior more than the anterior.
50004
Three Turns
The running direction is changed from forwards to backwards and contrary.
-
Three Turns
Three Turns
The running direction is changed from forwards to backwards and contrary.
49915
Telemark Skiing
Skiing with a lifted heel, bent knee and leading the turn with the outside ski while tailing the inside ski.
49952
Three-point line
A semicircle underneath the basket; instead of two the player achieves three points for the throw.
-
Three-point line
Three-point line
A semicircle underneath the basket; instead of two the player achieves three points for the throw.
50004
Three Turns
The running direction is changed from forwards to backwards and contrary.
50028
Throwdown
A throwdown is given by the referee without any present fouls. The ball is neither out nor has a player committed a foul on the pitch.
-
Throwdown
Throwdown
A throwdown is given by the referee without any present fouls. The ball is neither out nor has a player committed a foul on the pitch.
49952
Three-point line
A semicircle underneath the basket; instead of two the player achieves three points for the throw.
50183
Tie-Break
If the individual sets get too long a tie-break is frequently played. Already one won rally is enough to decide the set.
-
Tie-Break
Tie-Break
If the individual sets get too long a tie-break is frequently played. Already one won rally is enough to decide the set.
50028
Throwdown
A throwdown is given by the referee without any present fouls. The ball is neither out nor has a player committed a foul on the pitch.
49907
Tie-Break
If the individual sets get too long a tie-break is frequently played. Already one won rally is enough to decide the set.
-
Tie-Break
Tie-Break
If the individual sets get too long a tie-break is frequently played. Already one won rally is enough to decide the set.
50183
Tie-Break
If the individual sets get too long a tie-break is frequently played. Already one won rally is enough to decide the set.
50113
To break
The very first stroke of a frame which should break up the triangle of reds
-
To break
To break
The very first stroke of a frame which should break up the triangle of reds
49907
Tie-Break
If the individual sets get too long a tie-break is frequently played. Already one won rally is enough to decide the set.
50117
To cue
To give the cue ball its initial impulse by striking it with the cue.
-
To cue
To cue
To give the cue ball its initial impulse by striking it with the cue.
50113
To break
The very first stroke of a frame which should break up the triangle of reds
50128
To pot
To place an object ball in one of the pockets by the impact of the cue ball or another object ball that has been hit by the cue ball.
-
To pot
To pot
To place an object ball in one of the pockets by the impact of the cue ball or another object ball that has been hit by the cue ball.
50117
To cue
To give the cue ball its initial impulse by striking it with the cue.
50131
To respot
To return a colour to its designated spot on the snooker table after it has been potted or left the surface of the table in a foul.
-
To respot
To respot
To return a colour to its designated spot on the snooker table after it has been potted or left the surface of the table in a foul.
50128
To pot
To place an object ball in one of the pockets by the impact of the cue ball or another object ball that has been hit by the cue ball.
50184
Topspin
Adding a certain twist to the ball and so making it bounce in the same direction as it is moving.
-
Topspin
Topspin
Adding a certain twist to the ball and so making it bounce in the same direction as it is moving.
50131
To respot
To return a colour to its designated spot on the snooker table after it has been potted or left the surface of the table in a foul.
49908
Topspin
Adding a certain twist to the ball and so making it bounce in the same direction as it is moving.
-
Topspin
Topspin
Adding a certain twist to the ball and so making it bounce in the same direction as it is moving.
50184
Topspin
Adding a certain twist to the ball and so making it bounce in the same direction as it is moving.
49929
Touchdown
The team either has to carry the football across the opponent’s goal line or catch it in the end zone.
-
Touchdown
Touchdown
The team either has to carry the football across the opponent’s goal line or catch it in the end zone.
49908
Topspin
Adding a certain twist to the ball and so making it bounce in the same direction as it is moving.
50016
Traction control
This is an electronic facility which prevents slipping through of tyres.
-
Traction control
Traction control
This is an electronic facility which prevents slipping through of tyres.
49929
Touchdown
The team either has to carry the football across the opponent’s goal line or catch it in the end zone.
50208
Transition holds
Holds that are intended to set up the opponent for another attack.
-
Transition holds
Transition holds
Holds that are intended to set up the opponent for another attack.
50016
Traction control
This is an electronic facility which prevents slipping through of tyres.
50076
Trial
In a Trial drivers have to traverse an observed section of the race track without placing a foot on the ground or seeking other support from fences or trees.
-
Trial
Trial
In a Trial drivers have to traverse an observed section of the race track without placing a foot on the ground or seeking other support from fences or trees.
50208
Transition holds
Holds that are intended to set up the opponent for another attack.
49953
Triple-double
At the end of the basketball game the player achieves a value with two digits in three statistical categories.
-
Triple-double
Triple-double
At the end of the basketball game the player achieves a value with two digits in three statistical categories.
50076
Trial
In a Trial drivers have to traverse an observed section of the race track without placing a foot on the ground or seeking other support from fences or trees.
49993
Triplebar
The Triplebar consists of an Oxer behind which the third bar is built up.
-
Triplebar
Triplebar
The Triplebar consists of an Oxer behind which the third bar is built up.
49953
Triple-double
At the end of the basketball game the player achieves a value with two digits in three statistical categories.
50097
Try
A try is reached if a player succeeds in putting the ball in the opposing in-goal area.
-
Try
Try
A try is reached if a player succeeds in putting the ball in the opposing in-goal area.
49993
Triplebar
The Triplebar consists of an Oxer behind which the third bar is built up.
50017
Turbo engine
At this engine type the intake air is pressed into the combustion chamber by a turbo-supercharger.
-
Turbo engine
Turbo engine
At this engine type the intake air is pressed into the combustion chamber by a turbo-supercharger.
50097
Try
A try is reached if a player succeeds in putting the ball in the opposing in-goal area.
49955
Turnover
A ball loss of any kind, for example through a poor pass or by travelling.
-
Turnover
Turnover
A ball loss of any kind, for example through a poor pass or by travelling.
50017
Turbo engine
At this engine type the intake air is pressed into the combustion chamber by a turbo-supercharger.
50209
Tweener
Some wrestlers have a status as “tweener” between “face” and “heels”.
-
Tweener
Tweener
Some wrestlers have a status as “tweener” between “face” and “heels”.
49955
Turnover
A ball loss of any kind, for example through a poor pass or by travelling.
50018
Valve regulation
A mechanism that regulates the gas cycle.
-
Valve regulation
Valve regulation
A mechanism that regulates the gas cycle.
50209
Tweener
Some wrestlers have a status as “tweener” between “face” and “heels”.
49994
Vertical
The horses only jump over one single pole under which sometimes gates or similar are put.
-
Vertical
Vertical
The horses only jump over one single pole under which sometimes gates or similar are put.
50018
Valve regulation
A mechanism that regulates the gas cycle.
50019
Voiturettes
A cheap, light but poorly motorized alternative to the former powerful F1-racing cars.
-
Voiturettes
Voiturettes
A cheap, light but poorly motorized alternative to the former powerful F1-racing cars.
49994
Vertical
The horses only jump over one single pole under which sometimes gates or similar are put.
50185
Volleys
Strokes hitting the ball before it bounces.
-
Volleys
Volleys
Strokes hitting the ball before it bounces.
50019
Voiturettes
A cheap, light but poorly motorized alternative to the former powerful F1-racing cars.
49909
Volleys
Strokes hitting the ball before it bounces.
-
Volleys
Volleys
Strokes hitting the ball before it bounces.
50185
Volleys
Strokes hitting the ball before it bounces.
49938
Walk
After four balls, the batter is allowed to go to first base, without having hit a ball.
-
Walk
Walk
After four balls, the batter is allowed to go to first base, without having hit a ball.
49909
Volleys
Strokes hitting the ball before it bounces.
49966
Walkover
Automatically winning of a boxer, because his opponent does not appear in the ring within three minutes after his name was called.
-
Walkover
Walkover
Automatically winning of a boxer, because his opponent does not appear in the ring within three minutes after his name was called.
49938
Walk
After four balls, the batter is allowed to go to first base, without having hit a ball.
50169
Wipeout
Falling off the board while surfing a wave.
-
Wipeout
Wipeout
Falling off the board while surfing a wave.
49966
Walkover
Automatically winning of a boxer, because his opponent does not appear in the ring within three minutes after his name was called.
50084
Woodland
Is played in the forest, therefore no artificial objects are needed for coverage.
-
Woodland
Woodland
Is played in the forest, therefore no artificial objects are needed for coverage.
50169
Wipeout
Falling off the board while surfing a wave.
50085
XBall
XBall is a relatively young form of paintball, where the participants usually risk more during the game, because the loss of the flag does not necessarily mean the game is lost.
-
XBall
XBall
XBall is a relatively young form of paintball, where the participants usually risk more during the game, because the loss of the flag does not necessarily mean the game is lost.
50084
Woodland
Is played in the forest, therefore no artificial objects are needed for coverage.
50170
Zenith
The highest point of the crest.
-
Zenith
Zenith
The highest point of the crest.
50085
XBall
XBall is a relatively young form of paintball, where the participants usually risk more during the game, because the loss of the flag does not necessarily mean the game is lost.
49956
Zone
A marked area; stretches directly from underneath the basket to the free- throw line.
-
Zone
Zone
A marked area; stretches directly from underneath the basket to the free- throw line.
50170
Zenith
The highest point of the crest.
50053
“Kempa” Trick
A field player passes the ball to one of his team members, who is just about to jump into the goal area. The player catches the ball in the air and then immediately tries to score a goal.
-
“Kempa” Trick
“Kempa” Trick
A field player passes the ball to one of his team members, who is just about to jump into the goal area. The player catches the ball in the air and then immediately tries to score a goal.
49956
Zone
A marked area; stretches directly from underneath the basket to the free- throw line.
50077
„Dead Man Silent“
While a hit player is leaving the field, he is not allowed to talk to any of his team members.
-
„Dead Man Silent“
„Dead Man Silent“
While a hit player is leaving the field, he is not allowed to talk to any of his team members.
50053
“Kempa” Trick
A field player passes the ball to one of his team members, who is just about to jump into the goal area. The player catches the ball in the air and then immediately tries to score a goal.
50099
„Hillsize“-mark
The Hillsize is the measurement for the height of the ski-jump. For divining the height of the ski-jump before the take-off the Hillsize is marked with a red line.
-
„Hillsize“-mark
„Hillsize“-mark
The Hillsize is the measurement for the height of the ski-jump. For divining the height of the ski-jump before the take-off the Hillsize is marked with a red line.
50077
„Dead Man Silent“
While a hit player is leaving the field, he is not allowed to talk to any of his team members.
50100
„Kacherllandung“
The skis are placed in a parallel way and justified in the front.
-
„Kacherllandung“
„Kacherllandung“
The skis are placed in a parallel way and justified in the front.
50099
„Hillsize“-mark
The Hillsize is the measurement for the height of the ski-jump. For divining the height of the ski-jump before the take-off the Hillsize is marked with a red line.
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